Saturday, December 25, 2010

Please, you offer damage types!

One thing that is great about books like The Artist's Way is that it teaches you to shut off the left brain and let the right brain run free. That is what imaginative brainstorming is. It is only after you have done all the imaginative brainstorming that it makes sense to turn on the left brain that will judge the work you spit out on paper.

What needs to be imagined now is every type of damage in a fantasy role-playing setting. Sure, many of much I am about to list could be condensed, simplified, and cut down. However, that's what you do after you list all the brainstorming. In fact, if you have any more suggestions, go ahead and mention them. If you think anything on this list should be collapsed, eliminated, or simplified, you can mention that too.

Here goes:

Damage from weapons can be divided into piercing, slashing, and bludgeoning.

Damage can also be divided up by four elements, such as Earth, Fire, Wind, and Water.

Magical Damage can be divided up into Arcane, Shadow, Necromantic, Electric, and Frost

Other types of damage could be Biological, Acidic, Poison, or the broad Nature

Finally, there is always Holy damage.

Now, I already think that many of these can be collapsed. Some can be gotten rid of. However, every conceivable type of damage should be covered and then people can turn on the left brains and cut things out.

Please, tell me what you think of the list and add, remove, adjust etc as you see fit because that is an important step before listing off abilities of characters.

Sunday, December 19, 2010

Not feeling so well and not abandoning the game.

There is nothing more lame than a blogger who whines about not posting, but nonetheless I feel I should explain why I have not updated this blog.

The first and foremost reason was NaNoWriMo. I knew that this project was going to take a back seat, but I did not mention it here. Which I really wish I would have.

Secondly, was been my move and settling into a job and new country. This has not been an easy task.

Finally, there has been all the work I've been doing offline for this project. There has been no shortage of brainstorming going on in my spare time, nor mapping out of all the things I will eventually put together for the game BCP.

The answer to many questions is no, I have not and I will not abandon or forget about this project. Even if I decide to abandon this blog, there is no doubt that I will get the BCP going. Simply put, the creation of a facebook game is still something that I get very excited about. It is very encouraging to remember that the earliest video games began with guys in college who had full time schedules. I have a part time work schedule. Therefore, there is really no way that this can't get done.

I still look forward to reaping the financial benefits of this game in the distant future. I have found an English bookstore in the area that will allow me order books -like things on interface design- soon.

Until then, I am at the point in which I am designing character abilities.

Keep you all posted.