Monday, March 21, 2011

Paladin Abilities: The Technical List



Art courtesy of Ashlee Melinat

Paladin Abilities
Paladins are a hybrid class of melee combat and healing. They have the unique ability to bless other characters as well as anti-undead abilities. Paladin Abilities are divided into three categories, Leadership, Chivalry, and Vengence. Paladins have four modes, standard (the initial mode), Defense Aura, Courage Aura, and Retribution Aura.
Leadership
  1. Aura of Defense (mode, aura-source)
    When the Paladin activates this Aura, all allies receive Defense Aura (Aura-effect). Defense Aura (Aura-effect) increases DR and gives a bonus to all saving throws.

  2. Blessing of Wisdom (bless)

    Blessing of Wisdom places the Wisdom (blessing) buff on target character. Wisdom (buff) increases INT and WIL.


  3. Remove Curse
    Remove Curse takes off one curse effect from the target.

  4. Holy Strike
    Holy Strike performs a standard melee strike against one target with +x AR. The Paladin will deal Melee damage plus and additional amount of holy damage, which will be multiplied by WIL.

  5. Courage (mode, aura-source)
    Courage places the courage (aura-effect) on all allies. Courage (aura-effect) increases AR (melee, ranged, and spell) and WIL.

Chivalry
  1. Basic Heal
    Basic heal takes a sometime to cast and install heals the target for moderate amount of damage.

  2. Guard (buffer)
    The Paladin places Guarded (buff) on a friendly ally. All melee and ranged attacks that would target that character target the Paladin instead. The effect of this buff occurs immediately and affects all subsequent steps in the initiative chain.


  3. Blessing of Defense (Bless)

    Blessing of Defense places the Defense (blessing) on one target. Defense (blessing) increases the DR of the target and adds X% resistance to shadow and fire.


  4. Heal over Time spell (HOT, buffer)
    Heal over Time spell places the Heal over Time (buff) on a single target. The target will heal damage each round. Heal over time (buff) is a magical buff.

  5. Purify

    Purify removes any and all poison and/or magical debuffs from one target.


Vindication
  1. Exorcism (debuffer, DOT)

    Exorcism can only target demons or undead. The Paladin deals holy damage to one target. The target may make a saving throw for half. Exorcism places the Exorcism (curse) on the target. Exorcism (curse) lowers STR, DEX, PRC, WIL, and INT and deals damage over time.


  2. Holy Might (Bless)

    The Paladin places a powerful blessing on himself. Holy Might (blessing) increases STR, WIL, DEX, DF, AR, and adds x% resistance to shadow, arcane, fire, and electrical.


  3. Conviction (AOE, debuffer)
    Conviction deals holy damage to all enemies. Character’s must make a saving throw. If they fail, they receive the Conviction (debuff) which reduces AR. Conviction (Debuff) is a magical debuff.

  4. Retribution Aura (mode, Aura-source)

    Retribution (Aura-Effect) causes holy damage against melee attackers based on how much damage was dealt to the target with the aura-effect. 10% of the damage dealt is returned to attacker as holy damage.


  5. Blessing of Offense (Bless)
    Blessing offense places the Offense (blessing) on one target. This blessing increases AR and STR.

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